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-rw-r--r--src/Chunk.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index 9b9a26f03..3260a056f 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -401,7 +401,6 @@ public:
bool hasChanged = m_ChunkData.SetMeta(a_RelX, a_RelY, a_RelZ, a_Meta);
if (hasChanged)
{
- m_IsRedstoneDirty = true;
if (a_ShouldMarkDirty)
{
MarkDirty();
@@ -462,8 +461,6 @@ public:
cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return m_RedstoneSimulatorData; }
void SetRedstoneSimulatorData(cRedstoneSimulatorChunkData * a_Data) { m_RedstoneSimulatorData = a_Data; }
- bool IsRedstoneDirty(void) const { return m_IsRedstoneDirty; }
- void SetIsRedstoneDirty(bool a_Flag) { m_IsRedstoneDirty = a_Flag; }
cBlockEntity * GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
cBlockEntity * GetBlockEntity(const Vector3i & a_BlockPos) { return GetBlockEntity(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); }
@@ -551,10 +548,6 @@ private:
cRedstoneSimulatorChunkData * m_RedstoneSimulatorData;
-
- /** Indicates if simulate-once blocks should be updated by the redstone simulator */
- bool m_IsRedstoneDirty;
-
/** If greater than zero, the chunk is ticked even if it has no clients.
Manipulated by the SetAlwaysTicked() function, allows for nested calls of the function.
This is the support for plugin-accessible chunk tick forcing. */